Monogame visual studio community full#
Like its predecessor Visual 2015, Visual Studio 2017 has full free support (thanks to Microsoft's acquisition of Xamarin) for deploying to all of these platforms now.
You can read about the major fixes and features in our new change log. MonoGame 3.6 Pipeline GUI Tool for MacOS standalone installer.Thanks as always to all the hard work from the MG developer community that made this release possible! We are happy to say that MonoGame 3.6 is now available for download. You can check out the full details on the 3.6 release on With this new big release, the Monogame also kept pace and released the latest version of the framework, MonoGame 3.6, which includes full support for Visual Studio 2017. Visual Studio enables developers to Build / Manage / Deploy and maintain almost any software solution, especially on the Cloud. Welcome to 2017Īs of March 2017, Microsoft has now released their next generation development management suite called Visual Studio 2017 (actually I'm running out of different things to call Visual Studio with all the hats it wears). They truly believe in the "Build it once, Ship everywhere" moto. MonoGame has even extended the Content pipeline that XNA introduces (an asset management system) to also make assets like Art, Textures, Models and so on, work for every platform from a single configuration / building platform.Ĭheck out the MonoGame Framework on their awesome site with an even more awesome URL: What makes MonoGame far better than its XNA heritage, is that MonoGame is built from the ground up to be multi-platform, supporting many of today's modern platforms, including: MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very easy to use API to build games.